Of course, that's a big IF, and one thing that Blizzard doesn't have is a
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GGG's distinct approach to APRG, exemplified by Path of Exile, is highlighted by a willingness to take risks and create a game that the developers themselves would actually love.
On the other hand, the prevailing theory is that Diablo 4 and its development team are caught between a rock and a hard place. Although filled with individual talent, it appears they've not played an APRG in a while if ever - Diablo 4 feels like a game that relies too much on well-established gameplay
buy Diablo 4 Gold and stunning art design to mask the flaws like its endgame content, itemization, and balance, or the lack thereofs.